Everbody knows [CS:S] Counterstrike Source! It´s release was on 16th of november in the year 2004. For about 5 years no significant optical changes were made. And that´s the point the studio starts... - total conversion of all standard maps - new hires player models - new hires weapons models - mod uses updated orangebox engine
And that´s the point the studio starts...
Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to to create a totally new and improved Counter Strike (based on OB-Engine).
in detail:
| - cs_assault | - cs_compound | - cs_havana | - cs_italy |
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- cs_militia |
- cs_office (5%) |
- de_aztec (100%) |
- de_cbble (100%) |
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- de_chateau |
- de_dust2 (100%) |
- de_dust (100%) |
- de_inferno |
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- de_nuke (20%) |
- de_piranesi |
- de_port (100%) |
- de_prodigy |
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- de_tides |
- de_train |
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- ct_dust (100%) |
- t_kingpin (80%) |
- ct_ksk (100%) |
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- AWPremake (100%) |
- M3remake (100%) |
- USPremake (100%) |
- C4Bomb remake (70%) |
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- M4A1-remake (100%) |
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In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists and everyone who is able to advance progress to CS afterSource.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place!
Yours
rumpelbumpel

contact: aftersource@rumpelbumpel.de
HP: Aftersource.rumpelbumpel.de
Mod Project Sites: Fpsbanana.com
Moddb.com