Everbody knows [CS:S] Counterstrike Source! It´s release was on 16th of november in the year 2004. For about 5 years no significant optical changes were made. And that´s the point the studio starts... - total conversion of all standard maps - new hires player models - new hires weapons models - mod uses updated orangebox engine

About the Project

Bild von Stubu

And that´s the point the studio starts...

Project Counterstrike afterSource


Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to  to create a totally new and improved Counter Strike (based on OB-Engine). 

in detail:

 

Maps

- cs_assault - cs_compound - cs_havana  - cs_italy
later later later later

- cs_militia

- cs_office (5%)

-  de_aztec (100%)

-
de_cbble (100%)
later cs_office de_aztec de_cobble_aftersource

- de_chateau

- de_dust2 (100%)

- de_dust (100%)

- de_inferno
later de_dust2_aftersource de_dust_aftersource later

- de_nuke (20%)

- de_piranesi

- de_port (100%)

 - de_prodigy
later later de_port_aftersource later

- de_tides
 
- de_train
   
later later




 
 

 

  

Players


- ct_dust (100%)  

- t_kingpin (80%) 

- ct_ksk (100%)
 
ct_dust t_kingpin ct_ksk  

 

  

Weapons   


- AWPremake (100%) 

- M3remake (100%)

- USPremake (100%)

- C4Bomb remake (70%)
awp_aftersource m3_binelli usp c4_bomb_aftersource

- M4A1-remake (100%)

m4a1_aftesource

 

In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. We need both talented mappers and 3D & 2D-Artists and everyone who is able to advance progress to CS afterSource.
If you´ve allready created for example a skin-pack for weapons and you believe it should call more attention, here is the right place!

 

Yours
rumpelbumpel


contact:                   aftersource@rumpelbumpel.de
HP:                          Aftersource.rumpelbumpel.de
Mod Project Sites:   Fpsbanana.com
                                Moddb.com